killer7 notes
being my attempt to put numbers to killer7 combat.
players
| channel |
smith |
vitality |
clip |
damage @ power level: |
| 0 |
1 |
2 |
3 |
4 |
5 |
5+ring |
| 1 |
harman |
330+? |
- |
? |
- |
| 2 |
garcian |
200 |
5 |
8 |
- |
| (golden gun) |
6 |
? |
- |
| 3 |
dan |
150 |
6 |
25 |
28 |
31 |
34 |
37 |
40 |
48 |
| (demon gun) |
12 |
28 |
31 |
34 |
37 |
40 |
50 |
60 |
| 4 |
kaede |
100 |
10 |
16 |
18 |
21 |
24 |
27 |
32 |
38 |
| 5 |
kevin |
150 |
- |
10 |
13 |
16 |
18 |
21 |
24 |
30 |
| 6 |
coyote |
150 |
6 |
20 |
23 |
26 |
30 |
34 |
38 |
45 |
| 7 |
con |
100 |
10x2 |
10x2 |
(same as kevin x2?) |
| 8 |
mask |
250 |
1/- |
90 |
100 |
115 |
135 |
165 |
200 |
188 |
| 9 |
harman |
300 |
50 |
45 |
45 |
- |
footnotes:
- equipping the power ring raises your effective power level by one. column 1 is also 0+ring, etc.
- can't measure harman1's damage because he kills in one the few things he's allowed to shoot at.
- can't measure harman1's vitality because he's never in a position to take damage. visually it's 330 and continuing off the screen.
- can't rate the golden gun; all we know is that it kills black smiles and undetected smiles, neither of which can be damaged by other weapons.
- mask's transformations don't seem to affect his power or stamina.
- i don't know what's going on with mask5+ring. he definitely does lower damage than without the ring.
special attacks:
dan/demon shell
one-hit kill on any smile vulnerable to bullets. breaks mithril armour. also one-hit kill on duplicator red core. based on this it would have to do at least 2000 damage. however, against ayame #2, it only seems to do about 200 damage (unrelated to dan's power?)
kevin/twin sparking
throws seven normal knives.
kevin/shine sparkling
200 damage (regardless of kevin's power?)
coyote/custom shell
4x normal damage
mask/shock shell
2x normal damage
mask/focus shell
4x normal damage. critical hit against backside smile.
mask/(5-tube special)
same effect as demon shell. demolishes duplicators. also works on spiral and backside.
enemy vitality
- as in eternal darkness, different enemies of the same type often have different stats. here, though, i haven't tried to list all variations. these are just the most common or the first-encountered examples.
- the listed figures are for normal difficulty. on deadly, bloodbath and face the swarm, vitality is doubled, with certain exceptions.
- for bulletproof enemies you normally kill with a critical, like spiral or backside, the vitality figure is based on grenades.
| enemy |
vitality |
comments |
| heaven smile |
100 |
target0 = 80; other variations |
| camellia |
100 |
target0 = 80 |
| duplicator (yellow core) |
100 |
(doesn't require demon shell) |
| duplicator (red core) |
? |
see footnote |
| speed |
500 |
|
| bombhead |
100 |
variations (150) |
| spiral |
200 |
many variations (up to 500) |
| another |
100 |
hit that dislodges them can't kill them |
| phantom |
? |
always critical? see footnote |
| diver |
100 |
several variations |
| poison |
100 |
several variations (up to 300) |
| mother (yellow core) |
150 |
several variations (up to 200) |
| mother (red core) |
1500 (on deadly) |
always 10x yellow core? |
| backside (vinculum) |
450? |
|
| backside (elsewhere) |
300 |
variations |
| shinya akiba |
? |
varies? see footnote |
| hiroyasu kurahashi |
? |
varies? see footnote |
| ulmeyda (smile) |
100 |
|
| giant |
80? |
can't get an exact figure using grenades. 68~90. |
| broken |
100?? |
i suck at fighting these. |
| mithril (vinculum) |
armour: 500 |
|
| smile: 1000 |
| mithril (elsewhere) |
armour: 150 |
the same smile is sometimes 292 and sometimes 275ish... |
| smile: 292? |
| ayame blackburn (parking) |
300 |
deadly: about 850? |
| ayame blackburn (security) |
3340? |
hard to count. may vary. deadly: about 7200? see footnote. |
| laser (vinculum) |
150 |
|
| laser (elsewhere) |
100? |
|
| roller |
100 |
|
| galactic tomahawk |
1000 |
|
| greg nightmare |
500 |
deadly: 1400 |
footnotes:
- duplicator red core
- on bloodbath, i've delivered over 10000 without killing it. i'm assuming it doesn't take damage in the normal way. (but should really check up to at least 65535 to be sure...)
- phantom smile
-
- shoot the weak point at a distance = critical hit
- shoot it anywhere at pointblank range = critical hit
- grenade at pointblank range = doesn't kill.
which means, either it's grenadeproof, or it has enough energy to survive a grenade...
- kurahashi & akiba
- i've seen akiba take 2 hits or 3 hits from kaede, but never just 1, even at power 5+ring where her damage is more than double its basic value. kurahashi takes between 2 and 4 shots. both these guys seem to have inconsistent vitality levels, but they do generally survive more damage on deadly/bloodbath, and they do take more damage from kaede when she's powered up. (i'm not a good enough shot to try it with anyone else.)
- ayame/security
- i keep losing count here. the figure on deadly/bloodbath might be more like 6300, and it might simply be double her energy on normal, which i'm also not sure about. basically, she takes tons of damage.
enemy damage
- damage for bloodbath is the same as for deadly, except for the basic smile attack.
- face the swarm could use either column (makes no difference for target0.)
- wearing the stamina ring cuts damage received to 3/4 listed value, rounding down.
- attacks listed as "fatal" must do at least 336 on normal (to kill mask+stamina) and at least 400 on bloodbath (to kill harman9+stamina).
| enemy/attack |
damage |
comments |
| normal |
deadly |
| smile (most types) |
50 |
50 |
bloodbath: 280 (only harman9 and mask+stamina survive) |
| smile (vinculum) |
fatal |
fatal |
|
| angel/flame |
30 |
30 |
|
| bombhead/detonate close |
200 |
200 |
less when further away |
| jean depaul |
10 |
30 |
|
| kurahashi & akiba |
10 |
21 |
deadly: sometimes 22? |
| andrei ulmeyda/tentacle |
20 |
20 |
|
| andrei ulmeyda |
fatal |
fatal |
|
| ceramic smile |
fatal |
fatal |
|
| ayame blackburn (parking) |
var |
var |
damage varies. normal 18~23? deadly 25~45?? |
| ayame blackburn (security) |
var |
var |
hard to count. damage varies. normal 1~3? same on deadly? |
| galactic tomahawk smile |
20 |
30? |
hard to count. |
| greg nightmare |
5 |
10 |
|
| black smile |
fatal |
fatal |
|
handsome man
| killer7 |
handsome man |
damage |
hurt by attacks? |
fights ends when... |
| harman |
red |
? |
? |
harman shoots red |
| con |
white pearl |
var 2~3 |
yes (mostly) |
con's vitality reaches 0 (40ish hits)
|
| coyote |
gold |
15? |
no |
coyote shoots gold's legs |
| kaede |
light brown |
9? |
yes (sometimes) |
kaede reloads (instant kill) |
| kevin |
dead |
var 12~13? |
no |
kevin's vitality reaches 0 (12 hits) |
| dan |
blue |
15? |
no |
dan shoots blue's head |
| mask |
purple |
50? |
yes |
mask's vitality reaches 0 (5 hits) |
| ? |
no |
mask uses the five-tube special attack |
| garcian |
pink |
? |
? |
- |
footnotes:
- no rings seem to be in effect.
- your opponents never die from their wounds, only from critical hits, so it's not possible to rate their vitality. the "hurt by attacks" column just notes whether they *look* like they're taking damage.
- coyote and dan stop taking damage after eight hits. the damage in the table is solely based on changes in the eye graphic.
- kevin has a weird effect where he only takes damage when he throws his next knife.
- after mask transforms, both of you are immune to normal attacks.
Tower Reversed